using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

public class Enemy : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    //一次移动的距离+停顿
    private float offset=1;

    // Update is called once per frame
    void Update()
    {
        
    }

    /// <summary>
    /// 敌人  -  移动
    /// </summary>
    private void move()
    {
        //计算-敌人与玩家，之间的，x轴差，y轴的差
        //transform.DOLocalMove()
    }



    public void att() { 
    
    
    
    }


}
